Tuesday, February 10, 2015

Unium v1.2.0

  - Update: Renamed some levels for better tutorial-ness
  - New: Five new Easy puzzles!
  - New: Review link on credits page

This is a minor update that adds a handful of new Easy puzzles as a bonus.  We've added a simple review link to the credits page, and have renamed a couple of the entry levels to more strongly tutorial-ize what to do.

This update is live on Play now, and will be available on iOS in a few days.

Saturday, February 7, 2015

Watch Faces v1.2

This updates all five of our watch face projects to v1.2.  That means Galactic Core Watch Face, Storm Watch Face, Koi Watch Face, Autumn Watch Face, and Clock Tower Watch Face.

  - Update: Three additional fonts available
  - Update: New face style: Large Digital
  - New Feature: Can display mini digital time on analog faces
  - New Feature: Watch faces resize to get out of the way of notifications

This is largely in response to user feedback, adding a few additional fonts to the list (wider ones, in particular) and adding a new watch face style that's a much larger digital readout.  Additionally, a pref now exists to display a small digital readout of the time even on analog faces.

We've also got the watch faces paying attention to active notifications now, and you'll see the face scale down to get out of the notification's way.  Several of the built-in faces do things like this so it seemed appropriate to follow suit.


Tuesday, February 3, 2015

Unium now available on Android and iOS!

Unium is now published on both Android and iOS!

We technically published on Android a short while ago while waiting for Apple's approval process, and so far the feedback has been very positive.  We hope everyone enjoys the game!
While you're at it, don't forget to check out our Steam Greenlight to support the publishing of a PC version!

Wednesday, January 28, 2015

Fireworks Live Wallpaper v1.2

  - New Feature: Additional firework type: Sphere
  - Update: Faster particle rendering, more particles
  - Google Play Link (full)
  - Google Play Link (free)

We updated our particle system recently to handle large numbers of particles better, and so this update moves a number of the firework effects over to that method.  We've also added a new firework type called "sphere" that uses a very large number of small particles.

A number of the others got their numbers tweaked and in general things use more points than they did previously, and feel a little more full as a result.

Monday, January 26, 2015

Unium is in approval!

We've checked all our boxes, and are on our way to shipping the game.  Twenty achievements, over 100 levels, well behaved in both landscape and portrait on a wide range of devices.  Oh, and pretty sweet music too!  To the right is an iOS landscape screenshot.

As a result Unium is now waiting for Apple's thumbs-up, and then we'll get everything available and ready for purchase!  We're really happy with how much puzzle we achieved from such a simple concept, and hopefully players agree.  To begin with we're keeping it simple and simply putting the game for sale, no ads, no in app purchases, etc.  We realize this is a more difficult route to monetization these days, where pay-to-unlock is king, but hopefully folks will take a chance and enjoy themselves.

The puzzles work well with a mouse too, we we'd love any support for our Steam Greenlight campaign.

Saturday, January 17, 2015

Unium Progress & Greenlight

We've moved forward steadily over the last few days.  Currently we stand at 97 puzzles, just a few more to go to break the three-digit barrier!

As of today achievements work for both Play and Game Center, and we fixed a few outstanding issues.  The main remaining work is sound, and based on early work I'm quite optimistic about the results.

I've gone ahead and set up a Greenlight page for making a Steam version as well.  We have a fully functional PC version currently and it plays well with the mouse, the main work we'd need to do is options for resolution and implementation of Steam achievements, so I have no doubts about being able to deliver if we're approved.  Any folks that are interested, your support on the Greenlight page is much appreciated!