Sunday, November 6, 2016

FerroDynamics



A physics puzzle game that's sort of a spiritual sequal to our earlier TransPlan, FerroDynamics challenges the player to design their own mechanical environment!  Starting with a clean, minimalist UI for planning your machine, FerroDynamics builds a beautifully rendered 3D model in the background and shows you the results when you push the play button!

We've been working on this on and off for a while, and after finally settling on a name have created a Greenlight listing!  We'd love to get your vote, so we can take the last few steps to shipping a finished product.

FerroDynamics is currently very playable, with a couple of dozen levels designed and plenty of components with different shapes and affects.  In addition to gates, ramps, tracks, and other static elements, we also have switches and buttons, which can be wired to turn on and off features like electromagnets, lasers, and more.  All of this is represented in the resultant 3D view!

We've had good reactions to our earlier titles, and look forward to maintaining those high standards here.  Please give us a thumbs up over at our Greenlight listing!





Friday, August 5, 2016

Anode coming to XBox One

We've been keeping busy despite the silence on our web page here, and one of the upcoming results is Anode appearing on the XBox One!  It goes on sale August 10th for the same price as Steam: $3.99.

I've been busy the last few days getting preview keys sent out to folks and the early response has been very good.  I'm hopeful that the game does well on console, where the couch multiplayer should find an easier home than Steam.

By far the biggest wrinkle in bringing the game over was dealing with controller-specific profiles, which cause a surprising amount of trouble and were never an issue on the previous platforms.  It has its benefits though, as achievements like Anomaly mean a little more when each controller has its own account.  All the achievements and leaderboards made the transition, and the game looks better than ever.  We hope XBox One owners enjoy it.



Saturday, December 12, 2015

Anode Steam update

We've just pushed an update live for Anode that adds support for Turkish! This translation is courtesy of the folks over at OyunCeviri, who have a project dedicated to getting more games in their local language. Enjoy!

Check it out here!

Tuesday, October 27, 2015

Anode, Gentoo Linux, and Unity3D

One of our customers for Anode attempted to the run the game on their Gentoo Linux machine and found that it immediately crashed.  Unity did not provide a very helpful stack trace for us to dig into.

It took almost a week and a half of research, but we finally narrowed down what the problem was.  Our customer who discovered the problem was incredibly helpful during the process.

Suffice to say, when we built Anode using the most current version of Unity we had available (5.2.1f1, also tested more recently with 5.2.2f1 and 5.2.2p1) and had sound assets referenced in the scene file, the game would crash, but only if we ran on Gentoo Linux through the Steam client.  If we ran via the command line or a desktop shortcut, the game was fine.  We also confirmed this with a simple Unity project started from scratch.

One of the symptoms of this problem we noticed was during the Unity build process, where it would warn "Failed to add the asset file size for sharedassets0.resource".  If we referenced a sound asset, this warning would appear, and we'd get the crash on Gentoo.  If we removed the sound reference, the warning would not appear, and the game would not crash.  This is also happened when we tried to include sound assets in the Resources folder rather than a direct scene reference (though in that case the warning was "Failed to add the asset file size for resources.resource").

This Unity forum thread talks a lot about the warning, but in the end concludes that it's harmless, and in fact Patch 4 for Unity 5.2.1 suppresses the warning message during the build.  We had seen this warning earlier during the development of the game, but it did indeed seem harmless, since the game ran find on Windows, Mac, and Ubuntu Linux.  However, even with 5.2.1p4 suppressing the warning, we still found the same Gentoo crash with the builds it made.

We currently have an issue submitted to Unity about this, and will keep an eye on it.

Saturday, October 24, 2015

Anode localization update

- Steam link

We just pushed live an update adding five new languages to Anode: German, Spanish, Russian, Japanese, and Korean.  These are the top selling languages with our other puzzle titles, and we're hoping those communities enjoy the game!

This update also includes a few other minor additions.  Notably the leaderboards support paging now, and show you specific rank numbers.



Friday, October 16, 2015

Asteroid Belt Live Wallpaper v2.21

  -Update: Higher res default backdrop
  -Update: Higher res planet textures
  -Update: Thinner orbit rings
  -Update: Changed minSDK Version
  - Google Play Link

This is a modest update increasing the resolution of some artwork, and making a few other small adjustments in the process.