- New Feature: Interested fish!
- New Feature: Mipmapping w/ prefs
- New Feature: Roman Column prop!
- Update: Adjusted clownfish & triggerfish sizes
Fish have a new behavior! When you tap on the screen, there's a chance (20% per fish) that they'll stop and look at the glass for a few seconds before continuing on. This got a good reaction from test audiences :P
Mipmapping is a rendering technique that reduces noise patterns in edge-on faces. It also allows a texture to be rendered at a lower resolution when the higher-res version isn't needed. It's generally a good thing both for framerate and rendering quality, and I had it enabled some time ago originally, but took it out when I discovered that some phones don't support OpenGL ES 1.1 style mipmap generation correctly... and there doesn't seem to be any way to tell the difference. So, now it's re-enabled, and if you have a problem it can be disabled on the customize screen. Press menu and it's in the pop-up.
The implementation of the options pop-up itself should allow me to add in a few more options in the future, so it's useful having that groundwork out of the way.
There's a new prop available, it's a roman column sticking up out of the ground. It seemed appropriate.
In response to feedback, the triggerfish is substantially larger and the clownfish a notch smaller. This is a nod to their actual sizes in, you know, reality.