- Update: Now using OpenGL 2.0
- Update: Higher poly asteroids
- Update: Higher res asteroid textures
- New Feature: Simulated scrolling on some devices
This new version of Asteroid Belt doesn't look dramatically different, but should look better and run faster on more or less every device out there. In particular the asteroids are much higher poly with sharper textures, and moving the project forward to GL20 has allowed us to render things in a single pass that previously were two passes. All of that is a visual and performance win.
As a side effect, Asteroid Belt now supports simulated scrolling if you've got a Samsung or other device that doesn't properly send offset messages. Enjoy!