- New Feature: Blood sprays leave marks on the ground!
- Update: Better blood blending
- Update: Different default blood color and weapon loadout
This is an incremental update that should fix a couple minor issues involving blood blending and so on. It also allows blood spray particles to render into the gore buffer, so you get a sweet blood spray as the bullet exits!
Thursday, May 22, 2014
Tuesday, May 13, 2014
KF Billiards Live Wallpaper v1.0
(Full Version Link)
(Free Version Link)
(YouTube video)
We were surprised to find that there wasn't much for billiards simulations up on Play, especially when it came to live wallpapers, and so figured it'd be fun to put one together quick. At this point we've done a few different projects for third parties that leaned on physics of one type or another -- shooting basketballs, that sort of thing -- so we had the experience, and things came together quite fast.
The result is a good looking, accurately physics-simulated pool table, which honestly is a pretty fun toy to have running in the background. We took a few different passes at the ball rendering and have a nice glossy, correct looking result to go along with this, and you can customize the felt color and ball appearances as well!
Interaction is simple, just swipe over a ball (just the cue, by default) and it'll go flying in the appropriate direction. This is a bit touchy but works well as a background toy, and I'm hoping folks agree!
(Free Version Link)
(YouTube video)
We were surprised to find that there wasn't much for billiards simulations up on Play, especially when it came to live wallpapers, and so figured it'd be fun to put one together quick. At this point we've done a few different projects for third parties that leaned on physics of one type or another -- shooting basketballs, that sort of thing -- so we had the experience, and things came together quite fast.
The result is a good looking, accurately physics-simulated pool table, which honestly is a pretty fun toy to have running in the background. We took a few different passes at the ball rendering and have a nice glossy, correct looking result to go along with this, and you can customize the felt color and ball appearances as well!
Interaction is simple, just swipe over a ball (just the cue, by default) and it'll go flying in the appropriate direction. This is a bit touchy but works well as a background toy, and I'm hoping folks agree!
KF Flames Live Wallpaper v1.4
- Update: New flame style, High Res
- Update: Adjusted settings layout
- Google Play Link (full)
- Google Play Link (free)
The main point of this update is to get the new flame artwork available to folks. It's higher resolution and somewhat noisier than the (still default) old style art, but hopefully some folks like it.
Additionally the settings screen was tweaked a bit, just minor layout stuff, nothing big. There's a link to additional products now, if that excites you!
- Update: Adjusted settings layout
- Google Play Link (full)
- Google Play Link (free)
The main point of this update is to get the new flame artwork available to folks. It's higher resolution and somewhat noisier than the (still default) old style art, but hopefully some folks like it.
Additionally the settings screen was tweaked a bit, just minor layout stuff, nothing big. There's a link to additional products now, if that excites you!
Thursday, May 1, 2014
Galactic Core Live Wallpaper v2.41
- Bug Fix: Crash when changing theme on some locales
- Google Play Link (full)
- Google Play Link (free)
There were a couple of other minor localization things as well, but the main one is the crash. Basically, before we localized anything I went through and separated out any strings that shouldn't be localized. I missed one, and so depending on how the translator handled it you'd get a crash as it was looking for an improper filename.
This took embarassingly long to realize what was going on, sorry about that folks. :/
- Google Play Link (full)
- Google Play Link (free)
There were a couple of other minor localization things as well, but the main one is the crash. Basically, before we localized anything I went through and separated out any strings that shouldn't be localized. I missed one, and so depending on how the translator handled it you'd get a crash as it was looking for an improper filename.
This took embarassingly long to realize what was going on, sorry about that folks. :/
Subscribe to:
Posts (Atom)