- Update: Support for much larger image sizes
- New Feature: ETC1 compression for images
- Google Play Link (free)
- Google Play Link (paid)
So, one of the main complaints leveled at Photosphere is that the image quality wasn't sharp enough. To be fair this was sort of true -- we were forced to scale the texture down to whatever the hardware supported.
This update changes that. If the image is too large for the device's 3D hardware, we now segment it into up to 8 pieces, each one able to be up to that maximum width. In practice this means you should be able to use a ridiculous 16k wide Photosphere on a lot of devices.
This also eats up massive amounts of RAM, possibly, so at the same time when we store the image we're now compressing it via ETC1. This takes a bit but means that despite supporting much larger images, it should use less ram at the same time. It's a win/win really, assuming that brief wait doesn't kill you.
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