Tuesday, October 3, 2017

Unity3D Matrix Layout

I had trouble finding a reference for this, so I wanted to post a table of the Unity matrix component layout.  The member names don't go the obvious direction for XY coordinates.

m00  m01  m02  m03
m10  m11  m12  m13
m20  m21  m22  m23
m30  m31  m32  m33

03, 13, 23 = Translation X, Y, Z
00, 11, 22 = Scale X, Y, Z

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