Wednesday, September 5, 2012
Upcoming...
We've got a few things on deck that haven't quite been vetted yet, but should be showing up before long. These include stability updates for Asteroid Belt and Bamboo (similar to the City at Night one below), and also a series of posts written as postmortem for an HTML5 based project we did recently. As soon as that one's officially live we can discuss it. :)
City at Night Live Wallpaper v1.15
- Update: Now using OpenGL 2.0
- New Feature: Simulated scrolling on some devices
This should run a touch faster as well on most devices, as it reduces the number of passes necessary when rendering time of day. The main reason for this update is simply maintenance however, as we've moved it forward to the current version of our framework, which is generally much more stable than the old one it was using. Visually, you shouldn't notice much difference, at least that's the intent. Better stability, better framerate, looks the same. Sounds good to me!
- New Feature: Simulated scrolling on some devices
This should run a touch faster as well on most devices, as it reduces the number of passes necessary when rendering time of day. The main reason for this update is simply maintenance however, as we've moved it forward to the current version of our framework, which is generally much more stable than the old one it was using. Visually, you shouldn't notice much difference, at least that's the intent. Better stability, better framerate, looks the same. Sounds good to me!
Wednesday, August 29, 2012
Dynamic Dice v1.05
- New Feature: Pause/Resume button in app
- New Feature: "Green Felt" background!
- Update: More velocity on dice when using 'reroll' button
- Update: Can now be moved to SD card
This update takes into account a couple feedback items we've received since release, in particular including the ability to pause the simulation. This means if you need to show somebody your dice roll during a game, you don't have to be careful about tipping them over. :)
As a bonus, there's a new background that should be right at home in a casino!
Tuesday, August 21, 2012
Dynamic Dice v1.0
(Google Play link)
(Youtube link)
This started out as a discussion, turned into tech development, and eventually became a very pretty and functional application for rolling dice! Dynamic Dice makes use of Bullet physics to properly simulate up to six simultaneous dice, all of which you can customize and tweak to your heart's content. It is primarily designed as an application, but it can be run as a live wallpaper as well and add some action to your home screen.
We play D&D regularly, and there's frequently a need to switch up the current set of dice you're using. The interface is specifically designed to allow quick swapping of dice, so it's easy to get what you need on-hand. You can simply push a button for a quick re-roll, or take things into your own hands by using your device's accelerometer to control things. The environmental settings even allow modifying the gravity of the simulation, size of the dice, and more.
There's a few similar products on the market right now, but I'm confident that what we have here is the best looking and quickest to use, and I'm hoping you folks agree.
(Youtube link)
This started out as a discussion, turned into tech development, and eventually became a very pretty and functional application for rolling dice! Dynamic Dice makes use of Bullet physics to properly simulate up to six simultaneous dice, all of which you can customize and tweak to your heart's content. It is primarily designed as an application, but it can be run as a live wallpaper as well and add some action to your home screen.
We play D&D regularly, and there's frequently a need to switch up the current set of dice you're using. The interface is specifically designed to allow quick swapping of dice, so it's easy to get what you need on-hand. You can simply push a button for a quick re-roll, or take things into your own hands by using your device's accelerometer to control things. The environmental settings even allow modifying the gravity of the simulation, size of the dice, and more.There's a few similar products on the market right now, but I'm confident that what we have here is the best looking and quickest to use, and I'm hoping you folks agree.
Friday, August 17, 2012
Thunderstorm Live Wallpaper v2.1
- New Feature: Simulated scrolling on some devices
- Bug Fix: Per-cloud rain freezing when certain prefs change
- Bug Fix: Cloud flashes use lightning color
- Update: Better light flashes
This update primarily started out as a bug for the the cloud "internal lightning" not using the proper color, then went a little further once I discovered that per-cloud rain broke under some circumstances. You'll find that the light flash that accompanies a lightning strike generally feels better now, and this update also includes the scrolling fall-back as described below.
- Bug Fix: Per-cloud rain freezing when certain prefs change
- Bug Fix: Cloud flashes use lightning color
- Update: Better light flashes
This update primarily started out as a bug for the the cloud "internal lightning" not using the proper color, then went a little further once I discovered that per-cloud rain broke under some circumstances. You'll find that the light flash that accompanies a lightning strike generally feels better now, and this update also includes the scrolling fall-back as described below.
Aquarium Live Wallpaper v3.0
- New Feature: Simulated scrolling on some devices - Update: Now using OpenGL 2.0
- Update: Slightly rounder submarine
There are probably some other minor things mixed in here, but the main purpose of this update was to get Aquarium moved to the current version of our framework. It should gain a lot of stability improvements, along with the simulated scrolling on appropriate devices and some various performance benefits to boot.
No new artwork in this revision I'm afraid, unless you count rounding out the front of the submarine model. You can see the propeller better now too.
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