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Thursday, August 30, 2018
What About Localizing My Game?
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This started as a Reddit post in reply to a question about how to handle localization, but it got quite long so I figured I'd post it he...
Thursday, August 23, 2018
HackyZack now available on Switch!
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It's a tricky platformer, where you're also playing hacky sack to reach your destination! We worked to bring this to Switch, ...
Thursday, July 19, 2018
Chicken Assassin Reloaded available on Switch!
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We helped bring Chicken Assassin Reloaded to the Switch, working with Akupara Games! This is a crazy role-playing-clicker with a supe...
Tuesday, June 19, 2018
INK now available on Switch!
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We handled porting this fun and challenging platform game, where you splat invisible walls with ink to discover the level! Plus we added co...
Tuesday, May 22, 2018
Unity3D Default Script Properties
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I get the impression a lot of people aren't aware that Unity lets you set the default properties for any script file with serialized fie...
Friday, January 12, 2018
A Useful Feature of Unity's Debug.Log
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This really isn't hidden, but somehow we've been using Unity for years without ever realizing. Debug.Log (and related methods) actu...
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