Saturday, October 13, 2012

Autumn Tree Live Wallpaper v1.0

(Full Google Play Link)
(Free Google Play Link)
(YouTube Link)


Folks have been asking for something fall-themed for quite a while, so over the last couple of months we've been trying to satisfy that.  The result is Autumn Tree, a quite pretty (I think!) attempt at a Macro-style photograph of a tree branches with colorful leaves.

The entire thing is real-time 3D as usual, and as you can see from the images here we're doing a soft-focus style blur on the background layer to get a proper camera feel.  All the leaves are individual and you can swap their colors out, and change the species of tree.  Currently we have Poplar, Maple, and Birch... we'll be adding Cherry and Oak before too long.

We're quite happy with how this one came out overall, there's still a few things to add but it performs well and looks very nice.  Hopefully you folks agree!

Thursday, October 4, 2012

Canabalt HD v1.15

  - Update: Sensor Landscape now supported
  - Update: Exit button on game over screen

This is primarily a small maintenance release, but the addition of Sensor Landscape in particular is pretty nice.  Basically, it'll automatically switch to the appropriate orientation depending on which side you turn your device to.  We hadn't figured out how to enable this in an old-device friendly way before, but ran across the proper solution recently and so wanted to get it in there.

In addition, there's an exit button directly on the game over screen, so you don't need to restart the game to return to the title anymore.

Enjoy!

Monday, October 1, 2012

Bamboo Forest Live Wallpaper v2.0

  - Update: Simulated scrolling on some devices
  - Update: Better performance

This update moves Bamboo Forest forward to OpenGL 2.0, and meaningfully improves framerate in the process.  We adeed visibility culling that noticably speeds things up, particularly in portrait mode.

Everything else should still look and work basically the same, with some stability improvements and such over the old one.

Halloween Live Wallpaper v1.5

  - Update: Simulated scrolling on some devices
  - Update: Higher poly pumpkins and house

The big thing was to get simulated scrolling in place for folks, as we've gotten a lot of questions about that lately.  Beyond that as it's been another year, I went through and rounded out the pumpkins, added more triangles to the house model, and in general smoothed out the visuals to be a bit higher res than before.  Hope folks enjoy!

Wednesday, September 5, 2012

Upcoming...

We've got a few things on deck that haven't quite been vetted yet, but should be showing up before long.  These include stability updates for Asteroid Belt and Bamboo (similar to the City at Night one below), and also a series of posts written as postmortem for an HTML5 based project we did recently.  As soon as that one's officially live we can discuss it.  :)

City at Night Live Wallpaper v1.15

  - Update: Now using OpenGL 2.0
  - New Feature: Simulated scrolling on some devices

This should run a touch faster as well on most devices, as it reduces the number of passes necessary when rendering time of day.  The main reason for this update is simply maintenance however, as we've moved it forward to the current version of our framework, which is generally much more stable than the old one it was using.  Visually, you shouldn't notice much difference, at least that's the intent.  Better stability, better framerate, looks the same.  Sounds good to me!