This one's been on deck for a while... and taught the lesson that low poly, good looking animated flowers are actually kind of hard. The basic concept was to give some motion to the classic low-angle macro-lens wildflower photo. This more or less worked out, though it proved tough to come up with user settings for it, so there's only a couple available currently (flower color, background image).
This project is using three pieces of Creative Commons Commercial licensed photography. Credit goes to hickoryrose, MorroBayChuck, and simonsun08 for that!
Sunday, May 30, 2010
Wednesday, May 26, 2010
Bug in Aquarium v1.3
One of the changes in v1.3 is the addition of a "Toys" button, that lets you switch between tank decorations. To begin with, this included just a treasure chest.
Well, the pref wasn't quite working correctly, sometimes not showing up despite there being an object saved. This has been fixed locally, and after a bit of testing I'll push an update out. As a bonus, expect a cannon to get added to the list!
Well, the pref wasn't quite working correctly, sometimes not showing up despite there being an object saved. This has been fixed locally, and after a bit of testing I'll push an update out. As a bonus, expect a cannon to get added to the list!
Sunday, May 23, 2010
Known issue with Froyo
I've gotten a few e-mails now indicating that the Donation version of my wallpapers don't show up in the live wallpapers list on a Nexus One running Froyo. I'm struggling to work out what this is right now, but will hopefully get this fixed within a day or two...
EDIT: Apparently I was mistaken, people's complaints are that the Donation versions aren't showing up on the Marketplace. This, unfortunately, is typical when installing an unofficial build onto your handset -- anything copy-protected (which includes most paid stuff) won't be listed, presumably because they're worried you're going to hack it somehow. Sorry folks, there's nothing I can do here.
EDIT: Apparently I was mistaken, people's complaints are that the Donation versions aren't showing up on the Marketplace. This, unfortunately, is typical when installing an unofficial build onto your handset -- anything copy-protected (which includes most paid stuff) won't be listed, presumably because they're worried you're going to hack it somehow. Sorry folks, there's nothing I can do here.
Aquarium v1.3
- New Feature: Tank Toys! Just a treasure chest to start with, that list will grow.
- New Feature: Anemones!
- Update: Use of Log.v rather than System.out
- Update: Performance optimizations, GL1.1 support
There's a number of other small updates as well. Fish are a bit faster, and occasionally hurry to their destination. Background plant tinting's been adjusted. A number of other things that noboby will notice.
- New Feature: Anemones!
- Update: Use of Log.v rather than System.out
- Update: Performance optimizations, GL1.1 support
There's a number of other small updates as well. Fish are a bit faster, and occasionally hurry to their destination. Background plant tinting's been adjusted. A number of other things that noboby will notice.
Thursday, May 20, 2010
Lots of background progress
The last couple of days has primarily been spent on cleanup and optimization of the toolset I've been using for all my OpenGL work. This includes some profiling work that resulted in a measurable speed increase for my interpolated animation code, a result I'm quite happy with overall. The sum total so far:
- OpenGL 1.1 mipmap generation
- OpenGL 1.1 vertex buffer object usage
- Much faster interpolated animation support
- All LogCat output using Log rather than System.out
- Model file size reduction (~25%)
- OpenGL 1.1 mipmap generation
- OpenGL 1.1 vertex buffer object usage
- Much faster interpolated animation support
- All LogCat output using Log rather than System.out
- Model file size reduction (~25%)
Tuesday, May 18, 2010
Silhouette v1.3
- New Feature: Time-of-day color fading
- Update: New tree graphics
- Update: Faster clouds default
- Update: OpenGL 1.1 vertex buffer support
A lot of people have asked for this to change with the time of day, and I finally got that in. It IS a touch more expensive, as it needs to blend between two layers to do so, but it doesn't seem to cause any problems in the Droid I've been testing with. The tree graphics have been updated based on Creative Commons Commercial licensed content, many thanks to Mike__Lawrence and amandabhslater for making those images available for use as source material!
I updated my model and texture libraries the other day to make use of OpenGL 1.1 where available, meaning its built-in mipmap generation and Vertex Buffer Objects. This makes a substantial difference in the case of Aquarium in particular (as there's a lot of models being rendered), and Silhouette is the first update I've done since the support went in. It doesn't seem to have any problems thus far, I'm sure somebody will let me know if I'm wrong. =)
- Update: New tree graphics
- Update: Faster clouds default
- Update: OpenGL 1.1 vertex buffer support
A lot of people have asked for this to change with the time of day, and I finally got that in. It IS a touch more expensive, as it needs to blend between two layers to do so, but it doesn't seem to cause any problems in the Droid I've been testing with. The tree graphics have been updated based on Creative Commons Commercial licensed content, many thanks to Mike__Lawrence and amandabhslater for making those images available for use as source material!
I updated my model and texture libraries the other day to make use of OpenGL 1.1 where available, meaning its built-in mipmap generation and Vertex Buffer Objects. This makes a substantial difference in the case of Aquarium in particular (as there's a lot of models being rendered), and Silhouette is the first update I've done since the support went in. It doesn't seem to have any problems thus far, I'm sure somebody will let me know if I'm wrong. =)
Subscribe to:
Posts (Atom)
