Wednesday, September 5, 2012


We've got a few things on deck that haven't quite been vetted yet, but should be showing up before long.  These include stability updates for Asteroid Belt and Bamboo (similar to the City at Night one below), and also a series of posts written as postmortem for an HTML5 based project we did recently.  As soon as that one's officially live we can discuss it.  :)

City at Night Live Wallpaper v1.15

  - Update: Now using OpenGL 2.0
  - New Feature: Simulated scrolling on some devices

This should run a touch faster as well on most devices, as it reduces the number of passes necessary when rendering time of day.  The main reason for this update is simply maintenance however, as we've moved it forward to the current version of our framework, which is generally much more stable than the old one it was using.  Visually, you shouldn't notice much difference, at least that's the intent.  Better stability, better framerate, looks the same.  Sounds good to me!