- New Feature: Particle-system based bubbles
- Update: A bunch of optimizations
Most of this update is invisible, honestly. Been doing a lot of optimization for high-object-count scenes and the library changes have been moved into Aquarium as well. This gets it a couple of frames per second, but honestly it's high enough already that you probably won't notice.
The noticeable change is the addition of particle-based bubbles! These are exercising a new system that is starting to work its way into the various wallpapers are updates are done, and feel a lot more dynamic than the old ones.
The original plan was to get better fish selection and a seahorse into this update... unfortunately other stuff got in the way, so that'll be in next round.